//==============================================================================
// Early Spear Thrower_anim.txt
//==============================================================================

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
          Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
Define Javelin
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual attachments r pilum
         }
      }
   }
}

//==============================================================================
define Head
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Roman HeadA
		ReplaceTexture Infantry G Hoplite Head Iron/Auxiliary Head1
      }
      }
   }      
}

//==============================================================================

anim Idle
{      
   SetSelector
   {
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Archer n throwing axeman_IdleA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer standard
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer n throwing axeman_IdleA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer copper
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer n throwing axeman_IdleA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer bronze
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Archer n throwing axeman_IdleA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer iron
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }      
}



//==============================================================================

anim Bored
{   
   SetSelector
   {
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_BoredA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_BoredA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_BoredA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_BoredA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================

anim Walk
{   
   SetSelector
   {
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_walkA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_walkA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_walkA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_walkA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.40 true   
            tag FootstepRight 0.90 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================

anim RangedAttack
{   
   SetSelector
   {
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_AttackA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
				        tag SpecificSoundSet 0.29 false Javelin checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_AttackA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
				        tag SpecificSoundSet 0.29 false Javelin checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_AttackA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
				        tag SpecificSoundSet 0.29 false Javelin checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_AttackA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag GenericSound 0.40 true   
            tag Attack 0.28 false   
				        tag SpecificSoundSet 0.29 false Javelin checkVisible 
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================

anim Death
{   
   SetSelector
   {
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_DeathA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer standard
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_DeathA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer copper
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_DeathA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer bronze
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_DeathA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer iron
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot

				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}


//==============================================================================

anim Flail
{
   SetSelector
   {
TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_flailA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_flailA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer copper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_flailA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer bronze
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual archer n throwing axeman_flailA
				ReplaceTexture Archer N Throwing Axeman Standard/infantry x javelineer iron
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
//-- end auto generated section
				connect Righthand Javelin Hotspot
				connect Smokepoint Javelin Hotspot
				connect LeftForearm Shield Hotspot
				Connect TopOfHead Head hotspot
                                Connect TopOfHead Blood hotspot
         }
      }
   }
}